AI Insights · Timothy · October 2021
Top Science Games in the UK: Q3 2021 Performance
Discover the performance trends of the top 5 science games in the United Kingdom during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top science games in the United Kingdom showcased varied performance metrics on a unified platform. Below, we delve into their weekly downloads, revenue, and active user trends based on data from Sensor Tower.
DNA Evolution 3D saw an initial surge in weekly downloads, peaking at around 54.8K in the week of September 6. However, this number tapered off to approximately 16.7K by the end of the month. Weekly active users for this game mirrored the download trend, starting from 20.6K and reaching a high of 70.3K, before settling at 39K.
Jetpack Joyride experienced fluctuations in its weekly downloads, starting at 6.7K in late June and peaking at 12.8K in mid-September. The game's weekly active users saw a significant increase from 61.9K to a peak of 74.8K during the same period. Weekly revenue for Jetpack Joyride remained relatively stable, fluctuating between $446 and $946, with a notable peak at $946 in the last week of September.
Element Flow had a notable performance in terms of downloads, peaking at 16.6K in mid-August before gradually declining to around 2.9K by the end of September. Active user trends followed a similar pattern, reaching a high of 25.6K in mid-August and settling at 6.2K by the quarter's end. Weekly revenue for Element Flow was minimal, with the highest recorded at $36 in early July.
Little Alchemy showed a consistent decline in weekly downloads from 12.2K at the start of the period to approximately 3.1K by the end of September. The weekly active users also decreased from 29.4K to 11.7K over the same timeframe.
Plague Inc. maintained steady weekly downloads, hovering around 2.5K to 4.4K throughout the quarter. Active users peaked at 10.5K in late July and remained relatively stable around 8.6K by the end of September. Weekly revenue for Plague Inc. varied from $3.8K to $7.1K, with the highest revenue recorded in late July.
For more detailed insights and data on these and other apps, visit Sensor Tower.